I continue to marvel at how powerful it was — in the context of the early co-presence explorations we did at ThoughtWorks, which I believe you experienced! — for everyone in the shared virtual space to have identical avatars, ie we all looked the same. We each had our own voices and our hand and head gestures were unique to our movements — and we found that looking the same removed visual differences as an area of focus, while also enabling us to feel present with each other in the space. It was profound.

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Yes to all of this, of course. AND, even standards need ongoingly relevant content and functional use cases to remain supported — whether by corporate browser developers or open source teams.

We're clearly beyond the tipping point of utility for glTF and 3D models generally — they're super useful for existing ecommerce interaction paradigms, replacing photo shoots for product catalogs, design and manufacturing workflows and other essential business activities.

But the "worlds" of "the Metaverse"? It seems clear we're in a much earlier stage of demonstrating use-value for these, notwithstanding the numerous promising walled-garden approaches to virtual stores, massively-multiplayer game worlds and other examples. Early enough that it seems unclear what candidate open standards for defining these worlds might even be — or are there solid contenders at this point?

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Neil Redding

Neil Redding

Keynote Speaker. Author. Near Futurist. The Ecosystem Paradigm. Founder and CEO, Redding Futures. Near Future of Retail. Advisor. Investor. Global.